Hi! I’m a game developer with a background in level design and production. I have experience with Unity & Unreal Engine as well as skills in scripting & modeling. Feel free to look through some of my work below.
Level Design Projects

Midgard Stronghold
“Midgard Stronghold” is a level blockout inspired by the larger side areas around the Lake of Nine found in God of War (2018). This would be an optional area for the player explore in the mid to late game while traveling the Lake so they could earn high level rewards.

Park Station
“Park Station” is a level blockout inspired by the design found in Back 4 Blood. This would be just one mission of one of the game’s acts. The premise is that the player would be cutting their way through a subway and park to reach a distress signal from a neighboring town.

Production Line
“Production Line” is a level blockout inspired by some of my favorite landing spots in the early seasons of Apex Legends. This mid-sized POI has a mixture of open outdoor space and a clustered interior building to fight, loot, and defend.
Production Work
Gear Frontier was an extreme sports and e-sports inspired car combat racing game. I was the Lead Producer on the project.
ElemenTerra is a VR experience where you paint the world with nature. I was the Associate Producer on the project.
Project DriveLive was an audience engagement platform with Twitch integration that focused on viewer interaction with the stream. I was the producer on the project.
CinApps was a platform to play custom crowd mobile games in a movie theater setting. I was the producer on the project.









