
Producer
CinApps was a platform to play custom crowd mobile games in a movie theater setting. Audiences could play large multiplayer team games on their phones with a main objective on the big screen, ending with one team winning and displaying high scores for all to see. It was designed primarily for audience engagement before the trailers. I was the producer on the project responsible for managing the team of programmers that built the demo.
Responsibilities
- Produced the platform and games for it through effective management of a small team of programmers
- Reduced total development times by utilizing JIRA for task management and bug tracking
- Improved internal communication and development by using Confluence to document the project
- Optimized project scope by developing sprints and managing project deliverables and milestones
- Leveraged strategic partner relations to demo live for investors from the Wanda Group
Details
- Company: Gear Frontier, Inc
- Engine: Unity 5
- Platform: Mobile
- Duration: 4 months
- Size: 5 people
Software used: Unity, JIRA, Confluence, Perforce, Microsoft Office Suite




