Producer

CinApps was a platform to play custom crowd mobile games in a movie theater setting. Audiences could play large multiplayer team games on their phones with a main objective on the big screen, ending with one team winning and displaying high scores for all to see. It was designed primarily for audience engagement before the trailers. I was the producer on the project responsible for managing the team of programmers that built the demo.

Responsibilities

  • Produced the platform and games for it through effective management of a small team of programmers
  • Reduced total development times by utilizing JIRA for task management and bug tracking
  • Improved internal communication and development by using Confluence to document the project
  • Optimized project scope by developing sprints and managing project deliverables and milestones
  • Leveraged strategic partner relations to demo live for investors from the Wanda Group

Details

  • Company: Gear Frontier, Inc
  • Engine: Unity 5
  • Platform: Mobile
  • Duration: 4 months
  • Size: 5 people

Software used: Unity, JIRA, Confluence, Perforce, Microsoft Office Suite